Sabado, Hulyo 5, 2014

Lesson Plan in Mathematics with IT Inegration

I. Objectives
           At the end of the given period the students are expected to:
           a. identify the points in every given equation;
           b. plot the points in the Cartesian coordinate plain; and
           c.apply the synthetic division in finding the ordered pairs with the given function.

II. Subject Matter
          a. Topic : Graphing Polynomial Functions
          b.References: Intermediate Algebra II
          c. Materials: Graphing Calculator, Cartesian Plain, Over Head Projector, Laptop
          d. Processes : Discussion, Group Activity
           e. Value Focus: Precision and Accuracy

III. Strategies/ Procedures
      A. Pre-activity

          1. Drill : Find your Date!
                              The teacher will let the students to look for their classmate who have the same birth                               month with them with the use of animal sounds which will be given by the teacher.
     
          2. Review: Bring me in!
                                 Based from the activity, the teacher will ask the students what they have remembered                        based from it. The teacher would present in the screen with the use of OHP and laptop.                                Random names would be called to choose a letter  and a face from the students would come                       out after the teacher would click the letter chosen by a student.
 And the faces that would come out will be asked by the following questions:

a.What is a relation?
b. Based from what you did, what is the connection of the month to you and your classmates?
c. What is the difference between a function and a relation?





          3. Motivation: Who am I?
                                The teacher will project images of the different graphs of a polynomial function, the                                class will be grouped into 3 and will ask the students for their right answers based from the                            graphs shown on the screen.



                     

B.Presentation

   1. Lesson Proper: Exploring the world of Polynomial Functions!

                              Graph of a function is the set of all points in the plane of the form (x, f(x))and the  graph of                        the equation y = f(x).
Examples:
             a.)Let f(x) = x2 - 3.
                         
x
-2
-1
0
1
2
f(x)
1
-2
-3
-2
1

b.) f(x)= 3x^2 + x- 10
         

     

2.) Analysis: Check me out!

                  With the use of OHP and laptop, the teacher will post the instructions as follows:

                 (a) Plot the five points on the graph of f from the table above, and based on these points, sketch                       the graph of f.
                  (b) Verify that your sketch is correct by using the Graphing Calculator to graph f. Simply enter                        the formula x^2 - 3 in the f text box and click graph.
Questions:
               a.)What happened to the graph?
               b.) What happened to the graph when the y intercept is negative? Positive?

3. Abstraction: Graph me!

                     The students will be task to graph the points of the following function:
              a. f(x)= x^2+3x+8
       b.f(x)= 2x^2-4x-6
       c.f(x)= 4x^2+2

4. Application: Boardwork!
                      The teacher will use the letters shown in the screen in calling the names of the students who                    will sketch the graph of the given function.

              1. f(x)= 3x^2+ 4
       2.f(x)=x^2-7
       3.f(x)=4x^2

IV. Evaluation

             The teacher will give quiz to the students by sketching the graph finding the first five points of the following functions as shown on the white screen.

            1. f(x)=x^2+10
      2.f(x)=5x^2-1

V. Assignment
               The teacher will have an agreement with the students to study the next lesson and practice more on             sketching and finding the points of the different functions.





























Illustration of the Six New Generation Fluences


Today's world is different for the learners of today, vastly different from the one we grew up in. The technologies we take for granted or simply don't understand have become an integral part of our learner's identities. These technologies saturate practically every aspect of their daily lives. This digital bombardment is shaping who they are and who they will become. This must be realized by the teachers that they live in a different world, and speak a different language. These following fluencies will take its part in addressing the needs of the digital native learners of today but must have the guidance of the teachers. 



1. SOLUTION FLUENCY






2. INFORMATION FLUENCY


3. COLLABORATION FLUENCY





4. MEDIA FLUENCY


5. CREATIVITY FLUENCY




6. DIGITAL ETHICS









Perception of the Old and New Generation




Talking about the past and the present has a great difference especially when the advancement of technology is involved. When we speak about our perceptions with regards to the past and the new generation we speak according to what we believe and what we think, in my case  all I could think is that these two periods have a great impact in everyone's lives. 
The past is what created us today and the present is what we live for.

 In the field of education, the past generation has been two steps behind from the generation of today. As a matter of fact, it is not a question anymore how the technology today have created a gap between these two generations. The past generation is known for me as the traditional learners while the new  generation are the active and the authentic learners. This is based on what I am seeing right now. The new generation were  technologically exposed, they have been shaped by the technological revolution that occurred throughout their youth. They know how to manipulate computers and other gadgets without the assistance from the older ones. They loved to be engaged in discovering new things particularly inside the classroom but could easily get distracted. While on the past generation, they uses their imagination in creating and visualizing  things and because of them we have what we have right now in the present for they have emerged as a successful and affluent generation.   























                                                                                                                                                                    

Illustration Grid Between the Past and


    PAST GENERATION                                 NEW GENERATION


The new generation uses cellular phone
in communication.
The past generation uses telephone
and radio for communication












The new generation uses social media in
reaching with the other people.
The old generation uses radio tape
as a means for  music, telegram
for news, rubrics cube as past time.



The new generation lives in a
advance technologically world.
The past generation uses books as
the very source of learning.



















The learners of the new
generation are active and are
more engaged in the class.

The learners in the past generation
are passively waiting for the teacher
to give directions and informations.














                                                                                                                                            

How to Bridge the Gap Between Generation Y and Z?

In today's world, demands on the learner have increased as to what we should expect. In the past years, we've been able to distinguish how a traditional  classroom is and an authentic one is. Understanding strengths and differences of each generational group and leveraging the strengths and creating the work environment that values differences would be a great help in addressing the gap between these two generation .
It has always been a great challenge among the teachers on how to cater the gap between these two generations. As according to UNJSPF, understanding differences between the generations is fundamental in building successful multi  generational workplace. For each generation there are particular experiences that
mold speciļ¬c preferences,expectations, beliefs and work style but these two particular generation has only a little difference when it comes to their learning. Gen Y  are the first who grow up with computers and internet significant to there lives.
 Gen Y and Z are both digitally oriented but when it comes to how they value the importance of technology in their it varies since  Gen Y sees it as a meaningful tool to their lives and the Gen Z as an entertainer for their eyes.
As a future teacher , being innovative and sensitive in delivering the lesson would be a very appealing one to address this gap between them. With the integration of technology in the instruction in a very creative and dynamic way I can bridge this gap positively.
   

As a teacher, how will you cater the Generation Z?


One of the greatest challenge of the teachers today is "How am I going to cater the needs of the Generation Z learners?" As Zach Zimmerman said,"With the magnitude of problems that face this new generation , many are predicting that our skills and competence will not be enough to meet  the challenges ahead." These learners can get bored easily, they prefer visual learning over the other styles of learning such as kinaesthetic and auditory.In this case, as a future teacher it would be a must being creative and innovative in terms of presenting the lesson would be very appealing for me.Indeed, teaching is not easy because there's no strategy that fits all. With that, I have learned from one of my instructor that a collaborative interaction between teacher and the students would help to improve the lesson. As an imaginative future teacher, I would ask my students first on what way do they want the lesson to be presented. In that, I can be able to apply a strategy that would fit their learning style.


Technology no longer has the buzz that it used to have.  Several years ago if you sat a student in front of a computer you would get instant engagement.  This is no longer the case. Generation Z will learn more effectively if they are left to solve problems and find solutions. All of their gaming experience has centred around solving problems so that they can progress to a greater problem.  When a student sees the progress they are making they become addicted to success.  They will continue to work at a level of a game for a long time because they realise that each time they fail they have just learnt one more strategy and at least know what won’t work.(teacherstraining.com.)

The sole use of computer in teaching is not so appealing anymore, instead letting the students to engage with the lesson will enhance the learning.It has always been said that we learn when we are engage with what is happening and so with the leaners, the more they get involve the more they learn.Therefore, presentation of lesson must be 70% students involvement and 30% for the teacher. With that, I can be able to cater the Generation Z's needs to learn.